The Last of Us Part I: Lakeside Resort

The following is a collection of images of my work on The Last of Us: Part 1. This section is the Lakeside resort lodge and beach.
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Modeling - Zak Oliver
Additional Modeling - Cori Hatlestad
Texturing - Kyle Hubbard
Lighting - Bethany Lo
Wides - Diana Lopez
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For this level, I spent a lot of time near the beginning developing the overall look of the interior of the lodge including trim kits and material looks. Zak then took over and propagated that look to the rest of the interior. Additionally, I was responsible for creating the large ice surface vista covering sections of the lake.
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My primary responsibility consisted of texturing, shader creation, UVing, material application, and vertex blending. In addition to those, I contributed to modeling and set dressing work wherever possible. I also spent a great deal of time on the implementation of our snow deformation tech across multiple snow levels.
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As with all of the levels, this work would not be possible without the contributions of Naughty Dog's and PSVA's FX, Foreground, Design, and Tech Art teams.
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Here are links to the other artists mentioned in this post, please check them out!
https://www.artstation.com/methodz76
https://www.artstation.com/nisanba
https://www.artstation.com/cloud-head
https://www.artstation.com/vazquezlopezdiana

Date
October 3, 2022