The Last of Us Part I: Lakeside Blizzard Ellie

The following is a collection of images of my work on The Last of Us: Part 1. This section is the Lakeside Blizzard escape level played as Ellie.
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Modeling - Zak Oliver
Texturing - Kyle Hubbard
Additional Texturing - Martin Pietras
Lighting - Bethany Lo
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This level started with Martin Pietras as the primary texture artist before I joined the team so an extra big thanks to all of the work he did on this level!
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My primary responsibility consisted of texturing, shader creation, UVing, material application, and vertex blending. In addition to those, I contributed to modeling and set dressing work wherever possible. I also spent a great deal of time on the implementation of our snow deformation tech across multiple snow levels.
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As with all of the levels, this work would not be possible without the contributions of Naughty Dog's and PSVA's FX, Foreground, Design, and Tech Art teams.
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Here are links to the other artists mentioned in this post, please check them out!
https://www.artstation.com/methodz76
https://www.artstation.com/martinpietras
https://www.artstation.com/nisanba

Date
October 3, 2022